![]() If you, dear reader, are anything like me… you can count on needing at least a half-dozen bookmarks to note the pages you may want to return to if your storyline’s ending strikes you as less than ideal. Fortunately, not all roads lead to a gruesome death! But… a few of them might. Readers are given no background on the main character in question outside of race and class, so it’s easy enough to insert oneself into the storytelling. The larger print, abundant imagery, and vagueness in regard to violence all culminate to make this material ideally suited to the lower range of Middle Grade. Will you be a hero? A coward? Or something more opportunistically in-between? Be pressed into the service of a civiler, refuse and be imprisoned, or try to connive your way out of what will surely be a treacherous mission… A baby griffon has been kidnapped and is in need of rescuing, before it becomes the personal pet of an already powerful Beholder. The woman who’s ensnared you has a problem. The story opens with you knowing just two things: That you are a halfling rogue… and that you’ve been soundly caught with your hand in the wrong pocket. It also features a vast array of renowned D&D art, with works ranging from sepia to full color. Told in second-person present-tense, this fantasy is styled after the beloved choose-your-own-adventure books of yore. Originally reviewed for YA Books Central. I wasn't captivated by the options for adventure in To Catch a Thief, but I'd rate it one and a half stars I like the setting, and I look forward to questing again in the Dungeons & Dragons universe. They do more to stimulate one's imagination than any other aspect of the book. To Catch a Thief lacks focus, evocative writing, and any deep sense of intrigue, but the illustrations are tremendous. In Faerûn, a good thief can rule the underworld. What recourse does she have if the Thieves' Guild backs you? Treachery is rewarded as reliably as honesty in this book, provided you're shrewd enough. Absconding with the griffon isn't difficult, but perhaps you'll choose instead to join forces with the Xanathar and double-cross Lord Silverhand. You'll need to think fast to get the best of this monster. If you want to directly confront the Xanathar, head either to his house or place of business. You might have better luck starting a new life in another region. If you earn the ire of the Thieves' Guild or fail in your quest for the griffon, you can skip town rather than face Lord Silverhand. Freeing child slaves, chasing an eerie luminous skull above the rooftops, and matching wits with a gang of river pirates are a few possibilities. Skullport is crawling with villains and only some are connected to the theft of Lord Silverhand's griffon you can go down a number of rabbit trails that lead you away from your assignment. Disguise yourself as Marune the Masked if you wish, a legendary but anonymous thief. Are you up for a mission in the worst part of Waterdeep? Lord Silverhand has a proposition for you: retrieve her griffon, and your attempted crime will be forgotten. The Xanathar wields enormous power in Skullport, where unsavories of all kinds conduct dirty business in the streets. Lord Silverhand's chief suspect is the Xanathar of the Thieves' Guild. Tonight a prized possession was stolen from her home: a baby griffon. Caught attempting to rob Laeral Silverhand, the Open Lord of Waterdeep, you face the prospect of being thrown in the dungeon to die. You are a seasoned pickpocket in To Catch a Thief, but the story doesn't start well for you. Dungeons & Dragons gamebooks have intergenerational appeal, and Matt Forbeck's additions to the Endless Quest series beginning in 2018 were of interest to both longtime fans and kids with no experience questing in the fantasy realm of Faerûn.
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